![]() ![]() ![]() I really miss the big thick manuals and strategy guides of old. Dragon eyrie, or mithril mine, for example. Resources might be needed for magic items, or special high level units. More strategic resources that you can fortify and control. that isn't fun, but having roads makes you feel like a real empire I wish some of the civ type games like AoW would make road building automatic to connect cities in your empire, even if it takes plave over a few turns rather than having to create a unit, paying money, etc. This would make tougher choices and make getting more cities an important factor. For example maybe each city can only recruit one type of 2nd level unit. Not sure how but maybe you limit how much you can build somehow so choices need to be made. City development a bit more interesting. ![]() Would be interesting if you had a number of design points and had more choices - physical form, awakening, magic spheres, inherent enchanments, etc. More mage customization like Dominions 3. This seems like it would be easy to implement but give the game a more story like feel E.g you lose a hero and the AI mage sends a humorous message. AI enemy mages send ocassional messages that give the impression they know what is going on. I'd be interested to hear about things that people would like to see. So it seems like there is a fair chance that AoW 3 may be a possibility. ![]()
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